Game of Life Simulation
A cellular automaton is a discrete model studied in computability theory, mathematics, physics, complexity science, theoretical biology and microstructure modeling. It was popularized by John Horton Conway's Game of Life, a 'zero player game' where each cell's future state is defined by its neighbors.
Here are the rules used to define each cell:
- Any live cell with fewer than two live neighbors dies, as if caused by underpopulation.
- Any live cell with two or three live neighbors lives on to the next generation.
- Any live cell with more than three live neighbors dies, as if by overpopulation.
- Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
Our goal for this project was to create a JavaScript version of the Game of Life while solidifying our learning of functional programming and DOM manipulation.